![]() If Level.Value = 5 or Level.Value = 10 or Level.Value = 20 then Local ExtraEXP = (EXP.Value - EXPToNextLevel) ![]() If levelvalue >= 5 and levelvalue = 10 and levelvalue = EXPToNextLevel then Game:GetService("HttpService"):GetAsync("-") - Link hidden due to privacyįunction LevelAdjustmentRanking(plr, levelvalue) Local DatastoreManager = require(ServerModules.DatastoreManager) I’ve had to hide a bit of the code as it leaks information which I litterally cannot share, but replaced it and noted it in the script as to where I did this This is the code down below: (praying you can help me) I would show you an error or anything, but it simply does not provide me with one. It doesn’t do this in play testing, even though I’m doing it with multiple people. It also completely stops giving EXP and responding. This script works on playtest, even testing with multiple people (local server) but when I join the actual game, the script runs once or twice before ending up not giving any errors or printing out. It succeeds but doesn’t at the same time. ![]() Every 300 seconds (5 minutes) it’s meant to give out EXP to everyone in the server. ![]() Spent at least 4-5 hours just figuring out what the hell is happening. I’ve switched the code to seperate scripts (incase it was messing with the modules also loaded in the core), switched the way it works and modified a lot on it just in general. Been experiencning this incredibly annoying issue recently and I simply have no clue on how to fix it. ![]()
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